Situated Assessments Using Virtual Environments (SAVE) Science is a collaborative research project between researchers at University of Maryland, College Park, Temple University and Arizona State University. SAVE Science focuses on creating an innovative model for assessment of learning in STEM. In SAVE Science, we are implementing game-based assessment modules for evaluating science content and inquiry in grades 7-8. Using a database of student interactions in a virtual environment, evolving patterns of scientific understanding among students are captured and analyzed. SAVE Science assessment modules are currently implemented in middle school science classrooms in the Mid-Atlantic region.
An overview of SAVE Science can be found here.
A list of SAVE Science publications can be found here.
SAVE Science was funded by the National Science Foundation, under Grant No. 0822308. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.
SAVE Science is headed by Diane Jass Ketelhut at University of Maryland, Brian Nelson at Arizona State University, and Catherine Schifter at Temple University. Many people have contributed to the SAVE Science project. Brian Nelson and his team at ASU acted as the designers for SAVE Science and conducted research studies on design approaches to best support situated assessment within virtual worlds. The ASU team also created the SAVE Science virtual worlds for desktop and mobile platforms.
ASU PhD students on the project included Younsu Kim, Kent Slack, and Cecile Foshee.